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Finally getting around to updating this website again, I've been super busy sending out applications to a bunch of different places and I haven't been heading back from too many of them so I figured this website could use more touch ups since I've been sending it out on a lot of those applications. But as for what I’ve been up to I've been working on You’re It again for the better part of two months, it’s going pretty well on the programming side, I’ve really just been spending a lot of time refactoring a lot of the old systems to make them better fit with how you’re supposed to use Unreal cause god knows I had no idea what I was doing before lol. I’m hoping that we can get some kind of release candidate done for mid to late October, right now I’m in the middle of restructuring the gamemode systems and how the functions for starting a game are called. The way I’m doing it now is there is a new parent gamemode class all new gamemodes are children of and the parent class has functions that the children gamemodes override so that we aren’t just copy pasting code for each new gamemode anymore lol. This approach should also make it a lot easier to network the game since most of these functions are in gamemode blueprints which are server side so just having the clients fetch this info from the gamemode should be easy. I’m hoping after this gamemode refactor is done, we can start doing network tests cause I’d really like to see if we can get something done in time to submit to Pax East cause that would just be awesome to see.
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